Universal’s Epic Universe:
When I was brought onto the Epic Universe project during the Conceptual Design Phase, I played a key role in shaping the creative foundation for the highly immersive Retail, Dining, and Entertainment Hub; Celestial Park. I led the development of integrated Show/Set design packages and 3D models, while also reviewing external vendor drawings to ensure alignment with the project's creative vision. A large part of my impact came from fostering strong collaboration between our internal Facility and Area Development teams and our Park Operations partners—ensuring that our designs were thematically cohesive, operationally effective and compliant with park-wide standards.
As the project advanced into Schematic and Design Development phases, I managed design coordination and integration efforts for our Retail and Food & Beverage scopes of work for Universal’s largest land development to date. I oversaw and reviewed multidisciplinary vendor drawing packages across architecture, show design, MEP, and lighting/AV systems. I served as a key liaison between creative and technical disciplines—producing integration drawings and driving alignment between our internal creative direction and external design partners to maintain creative integrity through technical development.
In the field, I continue to lead as a Production Designer by providing clear and actionable creative direction to our show/set fabricators. My visual leadership style—leveraging 3D modeling, graphics, and sketching—enables me to communicate complex ideas quickly and guide teams toward creative, constructible solutions. I take pride in hands-on collaboration with fabricators, reviewing mock-ups and samples, and pushing the design further through iterative problem-solving. My goal is always to elevate guest experience through thoughtful, immersive design that’s delivered with excellence.
My work is under NDA, but here’s a really cool rendering of Epic Universe!